Product Designer

Tecnología · Remote

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Description

We're looking for a Product Designer to join a small, collaborative UX team working across our security products — from the Menlo Secure Extension and its policy and management experiences to the dashboards and admin surfaces that security teams live in every day.

This is a hands-on craft role, structured as a contract-to-hire engagement.


You'll take ownership of features end to end within an established design direction: understanding the problem, exploring solutions, and delivering polished, production-ready work in close partnership with product managers, engineers, and content designers. You won't be doing it alone — you'll have a manager, senior designers, and a shared design system behind you.

We're looking for someone who can ramp quickly and start contributing to real work early, while getting a genuine feel for the team and product during the contract period.



Requirements

What you'll do

  • Design flows, screens, and interactions for complex enterprise security products, from early exploration through detailed, developer-ready specs.
  • Own features end to end at a scope appropriate to your level, with guidance and review from senior designers and your manager.
  • Contribute to and draw from our design system, partnering with front-end engineers (including our Storybook workflow) to keep components consistent and implementation faithful to the design intent.
  • Work closely with content designers to make sure interface copy reflects our voice and tone — clear, confident, and human.
  • Turn ambiguous problems into structured design work: map the current experience, identify the real user need, and propose options rather than jumping to a single answer.
  • Incorporate research, usability feedback, and data into your decisions, and help articulate the reasoning behind your design choices.
  • Collaborate day to day with PMs and engineers, participating in critiques, planning, and handoff to keep work moving and grounded.

What you'll bring

  • A portfolio showing thoughtful product design work — ideally for complex, workflow-heavy, or B2B/enterprise products.
  • Strong core craft: interaction design, information architecture, and an eye for visual detail and consistency.
  • Fluency in Figma and comfort working within (and contributing to) a design system.
  • The ability to take feedback well, iterate quickly, and communicate the "why" behind your work.
  • A collaborative, low-ego working style — you like designing with people, not in a silo.
  • The ability to ramp quickly and contribute to live work without a long onboarding runway.
  • IC2: roughly 2–4 years of product design experience; you produce strong work within a defined direction and are growing toward owning larger, more ambiguous problems.
  • IC3: roughly 4–6 years; you independently own meaningful features, navigate ambiguity with less guidance, and raise the quality bar for those around you.

Nice to have

  • Experience designing for security, IT admin, enterprise SaaS, or other technically dense domains.
  • Familiarity with design-to-code workflows and design systems tooling (e.g., Storybook).
  • Exposure to accessibility standards and inclusive design practices.
  • Comfort partnering with content design on interface language.

How the levels differ

We're open to candidates across the IC2–IC3 band. The core responsibilities are the same; what changes is scope, autonomy, and impact:

  • IC2 (Product Designer): delivers high-quality work on well-defined problems, with regular direction and review. Growing ownership over features.
  • IC3 (Product Designer II): owns features independently, handles ambiguity with light guidance, and contributes to team-level craft and consistency.